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 Post subject: IDDQD
PostPosted: Wed Jan 02, 2013 6:09 am 
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I really appreciate you programmers. Do not get me wrong. Coding and java script completely baffles me. I'm glad Seth actually responded to my last post. However, he's labeled under "Battle Dawn". So, where is the dude for Supermechs? My complaint, remains the same. WHAT THE *CENSORED* IS GOING ON WITH THE GAWD DAMN CLOCK!!??!!! NO DICE!!! I'm a level twenty something, and this little eighteen level BEATS ME BECAUSE OF THE *CENSORED* CLOCK!! I sincerely hope you're working on this. It isn't the first time. I've had it run out at twelve, nine, and six seconds. VERY *CENSORED* ANNOYING!!! Suppose to be progressing. Not pandering to the lowest common denominator. Anyway. Love the game aside from the above. It's IDDKFA, MUTHA *CENSORED*!!! FIX THE STUPID CLOCK!!!!


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 Post subject: Re: IDDQD
PostPosted: Wed Jan 02, 2013 9:56 am 
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Please calm down.

Abusing the game will not help I will inform the staff about this issue.

Please be patient until the issue is resolved we thank you in advance for reporting the issue.

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 Post subject: Re: IDDQD
PostPosted: Thu Jan 03, 2013 1:50 pm 
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Sorry about that...

I am one of the SM programmers ( Liran is hiding.......... ).

I hope we fixed this issue. Expect an update within a day.


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 Post subject: Re: IDDQD
PostPosted: Thu Jan 03, 2013 5:40 pm 
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Right. I'll try again tomorrow. It's still happening. Has anyone considered stopping the clock when an action is being performed? Makes sense to me. If you charge from one side of the map to the other- forget about getting a second turn. Or if you use the harpoon, you have to scramble to hopefully get to your weapon selection. Which inevitably, you lose your turn. At this point I'm just battling the computer because it keeps occurring, and I'm tired of getting killed by other on-line players. Over a glitch. SIGH. Thanks for the response. Hope it gets resolved so that I may attempt to rank again. Namaste.


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