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 Post subject: Nit-picking
PostPosted: Tue May 26, 2015 2:32 am 
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Yep, I've been screenshoting again! :D

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'rpivate' battles?

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Didn't you mean 'Red' Shredder Beam?

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Why does this electric weapon fire a red beam? Note that this is only present with the Miniliranium, the Liranium fires a blue beam.
I don't know how this one got through unnoticed.
Or maybe it was intentional...? *PLOT TWIST*

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 Post subject: Re: Nit-picking
PostPosted: Sat Jun 13, 2015 1:25 pm 
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The subtle consequences of your hax... :lol:

jkjk, Ive noticed all these as well, but I was too lazy to point them out, as was probably the rest of the community.

Thank you for pointing these out tho, we all need a Nit-Picker ;)

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 Post subject: Re: Nit-picking
PostPosted: Sat Jun 13, 2015 1:52 pm 
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I don't understand why sometimes it takes months for one reply.

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 Post subject: Re: Nit-picking
PostPosted: Thu Jun 18, 2015 6:36 pm 
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Notice anything different?
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I think this was done for the new (unreleased as yet) update.

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 Post subject: Re: Nit-picking
PostPosted: Wed Aug 05, 2015 9:40 am 
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I've discovered a problem with the SuperMechs universe!

Since items are measured in Kilograms (Kg), this means that the maximum allowed weight for a mech is 1 Metric Ton (1,000Kg).

So...

What about the tanks and jeeps then?
Surely a tank weighs more than just 1 Metric Ton, even a jeep can weigh more!

Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?

Of course, I'm comparing the SuperMechs universe with our own reality.

My Current Theories
Gravity where SuperMechs takes place in is different.
Measurement Standards in the SuperMechs universe are different.

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 Post subject: Re: Nit-picking
PostPosted: Wed Aug 05, 2015 2:57 pm 
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Xzyckon wrote:
I've discovered a problem with the SuperMechs universe!

Since items are measured in Kilograms (Kg), this means that the maximum allowed weight for a mech is 1 Metric Ton (1,000Kg).

So...

What about the tanks and jeeps then?
Surely a tank weighs more than just 1 Metric Ton, even a jeep can weigh more!

Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?

Of course, I'm comparing the SuperMechs universe with our own reality.

My Current Theories
Gravity where SuperMechs takes place in is different.
Measurement Standards in the SuperMechs universe are different.


#Logic

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 Post subject: Re: Nit-picking
PostPosted: Sun Aug 16, 2015 5:00 pm 
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Another thing I've noticed is that when you fuse a torso to level 2-Maxx it moves slightly offset SE (↘) by a few pixels.

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Imagine the red line to be "the ground".

Believe it or not this presents me with a problem, as I'm currently trying to produce a sprite sheet to help me with the whole Sprite Showcase thing. (That's why it's inactive)

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 Post subject: Re: Nit-picking
PostPosted: Mon Aug 17, 2015 6:32 pm 
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Xzyckon wrote:
Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?

I agree, cross-referencing to BattleMechs (Another mech game made by Tacticsoft) it should be noted that the pilot of each mech can be seen standing next to it in the workshop and ejecting from it when it's destroyed in battle.

Im pretty sure SuperMechs is taking place in the same universe as BattleMechs, so wouldn't the pilots eject when a SuperMech is destroyed? or maybe they die along side their mech... :shock:

BUT considering the each mechs allowable weight is less than or equal to 1000 kg, it's safe to say that a SuperMech is radio controlled by a human, somewhere else...

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 Post subject: Re: Nit-picking
PostPosted: Mon Aug 17, 2015 10:13 pm 
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WarrMachine wrote:
somewhere else...

...in Nevada
I'm sorry, I couldn't resist making that reference.

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 Post subject: Re: Nit-picking
PostPosted: Wed Sep 02, 2015 3:04 pm 
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I found something that makes no sense!

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Screenshot was taken on /bmmdev which might explain why this happened.

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