It is currently Sun Aug 24, 2025 8:02 am

All times are UTC - 5 hours



Forum rules


1.) No trolling. If you cant have fun without being a jerk to others, find some other forum to QQ
2.) No inappropriate/vulgar/sexually explicit posting. Staff reserves the right to deem anything they see fit as inappropriate.
3.) Have fun and don't post anything not geared at having fun!
4.) Please respect staff members and their decisions at all times. If you cannot accept a staff or moderator decision, please appeal to admin Seth.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 11:24 am 
Major
Major
User avatar
 Profile

Joined: Sun Dec 12, 2010 6:10 pm
Posts: 2758
Location: USA
Gender: male
and sorry about that i forgot to put up the poll :lol:

_________________
MGH 1st
MGH 1st
WWs 1st
XIRX 4th
TTE 1st
RFW 2nd
Hero 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
add me on supermechs 8069321


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 5:55 pm 
Corporal
Corporal
 Profile

Joined: Thu Dec 30, 2010 4:59 pm
Posts: 40
This is a good idea...after he edited it of course :) this could make havoc alot more fun for everyone


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 5:56 pm 
Major
Major
User avatar
 Profile

Joined: Sun Dec 12, 2010 6:10 pm
Posts: 2758
Location: USA
Gender: male
exactly so now we can all build massive amounts of units at once without having to hurry all those units to the point where it takes 5 hours just to use all of the resources

_________________
MGH 1st
MGH 1st
WWs 1st
XIRX 4th
TTE 1st
RFW 2nd
Hero 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
add me on supermechs 8069321


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:00 pm 
Corporal
Corporal
 Profile

Joined: Thu Dec 30, 2010 4:59 pm
Posts: 40
Whats wrong with hurrying the units? you ARE given like 100000 workers i dont see how this can be too bad... this could also make it alot more interesting for the participents of havoc


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:02 pm 
Major
Major
User avatar
 Profile

Joined: Sun Dec 12, 2010 6:10 pm
Posts: 2758
Location: USA
Gender: male
not neccisarily because i know for a fact that because of the soldier limit in havoc came in a lot of people including myself stopped playing havoc because it just takes way to long to get something done and the less people that play the less interesting it is

_________________
MGH 1st
MGH 1st
WWs 1st
XIRX 4th
TTE 1st
RFW 2nd
Hero 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
add me on supermechs 8069321


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:06 pm 
Corporal
Corporal
 Profile

Joined: Thu Dec 30, 2010 4:59 pm
Posts: 40
no i meant that with the no colony limit we could still hurry if we wanted to like just make as many as possible then hurry some of them for now and let the rest train out for later but with the limit it is a hassle i do agree with that


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:11 pm 
Major
Major
User avatar
 Profile

Joined: Sun Dec 12, 2010 6:10 pm
Posts: 2758
Location: USA
Gender: male
yes i know you can still hurry units but its not needed if you can just build up all the units at once instead of having to hurry units and put them into a ship just to train more i mean who has the patience to train hurry 20 heavies put them in a ship and just train another 20 heavies why not just have 1500 heavies all built at once and put them into ships?

_________________
MGH 1st
MGH 1st
WWs 1st
XIRX 4th
TTE 1st
RFW 2nd
Hero 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
add me on supermechs 8069321


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:15 pm 
Corporal
Corporal
 Profile

Joined: Thu Dec 30, 2010 4:59 pm
Posts: 40
yes i see what youre saying but if you think about it having that many workers would be pretty useless if they wont be used for hurrrying


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:21 pm 
Major
Major
User avatar
 Profile

Joined: Sun Dec 12, 2010 6:10 pm
Posts: 2758
Location: USA
Gender: male
its not the workers i'm doing this for i'm doing it to save time and as we all know it usualy freezes up pretty bad for a lot of people during havoc (including me)

_________________
MGH 1st
MGH 1st
WWs 1st
XIRX 4th
TTE 1st
RFW 2nd
Hero 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
add me on supermechs 8069321


Top
 

 Post subject: Re: colony limit
PostPosted: Mon Jan 17, 2011 6:31 pm 
Corporal
Corporal
 Profile

Joined: Thu Dec 30, 2010 4:59 pm
Posts: 40
yea ive hadsome problems with freezing during havoc this could help people stay with havoc even with how long it takes but anyway isnt taking too long and having patience part of what havoc is?? some people may like the havoc the way it is now... now that i think about it i might change my vote to no for now unless i can be convinced its good again because right now im a bit confused on what to think :?


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl