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 Post subject: Re: History in the make for the Admins
PostPosted: Tue Oct 11, 2011 11:36 pm 
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But wat I said is mega heavy booster like him is not always in the game. Telling from ur own experience, QED, how many times have u boost like this? How many times have u seen anyone boost like this? I'd say less than 5.


No there are. Ive seen them over the years and off the top of my head can think of 5 or 6 that I have played with. Their wallets are mega heavy and they can practically write off 2000 dollars they spend here as an expense.

What Andrei is trying to do is drive home the point, that the so called game balances, are not game balances at all. He is trying to tell the admins and the devs that its extremely easy to buy a round. Trust me he wouldn't have spent 1000 dollars to do what he did. Maybe 150 or 200 bucks, which any booster today does. If that many dollars CAN make a difference at tick 21, think what 2000 dollars, serious play, a good team with other boosters CAN do , at tick 1000. It can create an alliance that is extremely strong, and can practically buy out a round. UNLESS you have a similar opposition.

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 Post subject: Re: History in the make for the Admins
PostPosted: Tue Oct 11, 2011 11:56 pm 
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@mfreak: that's not their point. Of course it's obvious that it's getting easier for heavy booster to win the round. But wat they are trying to do is to cover every holes in the rules.

The boosted resource trade is completely cheating the cooldown ticks, so they ban it. As a result, emergency boost is encouraged.

The oil banking is a clear cheat of the res cap, so they remove it. As a result, res cap boost is suggested.

Now as everything is getting easier for the boosters, they will think back and add more features to the game. I don't know, putting rules that u can't use emergency boost in the first 100 ~ 200 ticks or make it that you can only use emergency boost more than 3 times in 12 ~ 24 ticks.

I don't care if the real intention of the updates is to make people boost more but those two updates, I completely agree. The result is something I don't want though.

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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 12:20 am 
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aister wrote:
@mfreak: that's not their point. Of course it's obvious that it's getting easier for heavy booster to win the round. But wat they are trying to do is to cover every holes in the rules.

The boosted resource trade is completely cheating the cooldown ticks, so they ban it. As a result, emergency boost is encouraged.

The oil banking is a clear cheat of the res cap, so they remove it. As a result, res cap boost is suggested.

Now as everything is getting easier for the boosters, they will think back and add more features to the game. I don't know, putting rules that u can't use emergency boost in the first 100 ~ 200 ticks or make it that you can only use emergency boost more than 3 times in 12 ~ 24 ticks.

I don't care if the real intention of the updates is to make people boost more but those two updates, I completely agree. The result is something I don't want though.



Exactly that is it. Every change needs other changes to balance it.
Sometimes it works only in the theory and not in-game. Well, its not that we are "finished".
I think, its a never ending process.


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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 1:54 am 
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You may be proving the point that you can now "buy" a win. But why would they change it, when you are putting more and more money into their wallets, by proving your point?


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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 2:31 am 
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So, the admins are just going to let QED's pay pal account beat them? come on, fight back!

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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 2:49 am 
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Aerias wrote:
You may be proving the point that you can now "buy" a win. But why would they change it, when you are putting more and more money into their wallets, by proving your point?


We will change it. Being able to buy an era is in no ones interest

THENICKRULZ wrote:
So, the admins are just going to let QED's pay pal account beat them? come on, fight back!


Nah... we'll fight ! The era has just begun


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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 2:54 am 
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YAY! Admins rise!

This will be fun XD

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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 2:56 am 
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aww come on admins i was hoping a very interesting round i hope you beat QED :)

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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 7:12 am 
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@mfreak: that's not their point. Of course it's obvious that it's getting easier for heavy booster to win the round. But wat they are trying to do is to cover every holes in the rules.

The boosted resource trade is completely cheating the cooldown ticks, so they ban it. As a result, emergency boost is encouraged.

The oil banking is a clear cheat of the res cap, so they remove it. As a result, res cap boost is suggested.

Now as everything is getting easier for the boosters, they will think back and add more features to the game. I don't know, putting rules that u can't use emergency boost in the first 100 ~ 200 ticks or make it that you can only use emergency boost more than 3 times in 12 ~ 24 ticks.

I don't care if the real intention of the updates is to make people boost more but those two updates, I completely agree. The result is something I don't want though.


No you are wrong. You show a clear misunderstanding of things.

First of all I dont agree with the boosted resources trade restriction, because I believe its a team game and therefore boosts are a team resource. Tokens are a team resource as well. One guy may buy tokens, but it is for everyone in the team. Since you might have few players with ability to buy tokens, but you have to use them in the most effective way. Resource management in the team is a part of strategy and cannot be considered otherwise. Only when you play like that you win on battledawn, because EVERYTHING can be achieved only through team play. I dont encourage updates that take away an aspect of team play.

Boosters do not necessarily need the oil savings. I am a big booster and I dont mind spending. If I ever need oil, I will go ahead purchase it. I rarely save up oil though. Non boosters on the other hand, HAVE to save oil. Any good non booster, in a good team, atleast from what I have seen takes very clever measures to manage his/her resources (which actually makes them better players and strategists). This includes saving up oil. Stopping them from doing that does not favor non boosters in any way.

Now whether you agree or not, the reason you agree with these updates is your lack of experience. On the outside they look good indeed. But they dont really work well practically. Get into a big war that requires you to be active day in and day out, have 50 squads in an earth server, having to move/gate great distances and tell me you can play without tokens, with these rules in place, and THEN Ill consider your arguments to have some credibility.

I am all for boosting. But I would like to boost because the game is interesting. Not because eery update is aimed at increasing cost consequently making people boost (cuz if they dont, it works to their disadvantage). That is not something I will agree with. I know many that dont too. Lets see the spy changes for now shall we? As it stands now, on my screen, and I am not sure if its a bug or not, you cannot use your spy to add spy protection for a cheaper E cost. You need 100E to add spy protection. Small E and Large E have been increased in cost. So, the intention of these spy updates was NOT to bring about new game mechanics, but to bring about game mechanics, that will COST players more, so that they BOOST more (in addition to actually increasing prices). Such an intention is not something I can agree with. People say this needs to be tweaked, lets wait and watch. You can agree with things all you want, it still doesnt justify their claims of trying to "balance" the game. They balance nothing.

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 Post subject: Re: History in the make for the Admins
PostPosted: Wed Oct 12, 2011 7:28 am 
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First of all, the trade restriction. Why did u think the cooldown ticks is in place? To prevent people boosting too much. It would be better if you give ur boosted resource, which u are going to use, to a non-booster who are in an emergency. But no, of course there are times when u do that, but most of the time u used the trade to bypass the cooldown tick.

And then the oil banking, I'd agree that energy is a huge problem and I haven't used 50 squads to move around. I'd say yes if you make a res cap boost available in blue tokens or an increase in res cap itself. But I will say no for a way to, again, cheating the res cap.

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