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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Wed Jan 15, 2014 6:51 pm 
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Mohitmm wrote:
I just went to battle simulator
I took 50 armor 50 damage & 50 range to attackers
then i took 75 armor & 75 range to defenders
result was attackers won the battle

Then i took 50 armor 50 damage & 50 range to defenders
then took 75 armor & 75 range to attackers
in this case too attackers won.
In both cases attackers & defenders had infantary
How's this possible?

Probably had defenders on 1 hp.

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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Thu Jan 16, 2014 9:09 am 
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No, None of them were on 1 HP all were full HP
Is there any special advantage to attackers?


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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Thu Jan 16, 2014 9:13 am 
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it would be more helpful if u can provide us with some screenshots, it will be faster and easier for us to see.

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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Thu Jan 16, 2014 9:26 am 
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Mohitmm wrote:
No, None of them were on 1 HP all were full HP
Is there any special advantage to attackers?

Having one side at 1 hp is the only possible way I can think of to come up with the results you did. Unless you messed up inputting the numbers and they actually were different.

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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Thu Jan 16, 2014 12:16 pm 
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Well both sides were on full HP.On mobile atm so cant provide screenshots at this time but will do it soon


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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Thu Jan 16, 2014 1:32 pm 
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Mohitmm wrote:
Well both sides were on full HP.On mobile atm so cant provide screenshots at this time but will do it soon

Must have put the numbers in wrong then because there is no way for what you described to happen without one side being on 1 hp or numbers wrong. :lol:

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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Fri Jan 17, 2014 5:14 am 
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Here u go aister & for the screenshot
http://prntscr.com/2k1wz5
result
http://prntscr.com/2k1x2h

http://prntscr.com/2k1x9f
result
http://prntscr.com/2k1xc0

NOW KORUPT WHAT DO U SAY HUH??


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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Fri Jan 17, 2014 5:42 am 
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Mohitmm wrote:
Here u go aister & for the screenshot
http://prntscr.com/2k1wz5
result
http://prntscr.com/2k1x2h

http://prntscr.com/2k1x9f
result
http://prntscr.com/2k1xc0

NOW KORUPT WHAT DO U SAY HUH??

can u give me the full screenshot, of the whole battle sim window?

it is possible that u left some numbers on other units

edit: now that i take a look closely at the image, it seems that u're a little bit confused

for attacker, the units go like this

range conc | range beam | range explosive
damage conc | damage beam | damage explosive
armor conc | armor beam | armor explosive

for defender:

armor conc | armor beam | armor explosive
damage conc | damage beam | damage explosive
range conc | range beam | range explosive

hence, wat u put in was 75 range conc + 75 range explosive, vs 50 armor conc, 50 armor beam and 50 explosive. Not 75 range and 75 armor vs 50 armor, 50 damage and 50 range.

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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Fri Jan 17, 2014 7:37 am 
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Asister still tat guy is right. He gave u wrong info only abt the identification of units but his point is still valid tat how come attackers are winning in both cases.
Hope u r understanding . Its a bit complicated

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^Credit goes to Andy! Thanks!


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 Post subject: Re: Choosing Amour/Damage/Range
PostPosted: Fri Jan 17, 2014 8:54 am 
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Hitmo wrote:
Asister still tat guy is right. He gave u wrong info only abt the identification of units but his point is still valid tat how come attackers are winning in both cases.
Hope u r understanding . Its a bit complicated

It is not a valid point, in both cases range units are attacking against purely armor and in both cases (as it should be) the range units win.

Mohitmm wrote:
NOW KORUPT WHAT DO U SAY HUH??

What I've been saying, you are wrong. :lol:

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