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 Post subject: a few tips
PostPosted: Fri May 27, 2011 11:23 am 
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here are some tips:

0. take scans around the world to see what chassis and weapon the majority of people use

1. use the right weapon type because u will get dmg penalty if u dont

2. have your enemies suffer a damage penalty for using the wrong weapon


5. attack your enemy outpost


Last edited by jalkan on Fri Jun 03, 2011 12:39 am, edited 1 time in total.

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 Post subject: Re: a few tips
PostPosted: Fri May 27, 2011 5:34 pm 
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1. First take SCANS to see what your enemy HAVE same goes to 2

3. Tanks dont get a bonus, and infantry are more helpful, use tanks for spam.

4. No if you use mine

5. what outposts? What abotu colonies?

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 Post subject: Re: a few tips
PostPosted: Fri May 27, 2011 7:54 pm 
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First off, this is a horrible guide. You dont suffer from damage penalties. There is no such thing. Tanks are more expensive, and in my opinion arent the best. I like Vechs the best. Just because tanks look "awesome" doesnt mean that they work the best. And attacking an outpost is just obvious. If you are going to talk about attacking an enemy's outpost you should also attack colonies. Please clean up your guide. New players might look at this and use this information which is not accurate at all...

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 Post subject: Re: a few tips
PostPosted: Sat May 28, 2011 8:43 am 
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jalkan wrote:
here are some tips:

1. use the right weapon type because u will get dmg penalty if u dont

2. have your enemies suffer a damage penalty for using the wrong weapon

3. build tank because they are awesome and since vehicle are least common.

4. build less beam because that

5. attack your enemy outpost


1) Right idea, wrong message. Use scans and spam attacks to figure out the opponent's major chassis, and use the appropriate unti type for the job. But don't build just one unit type, make room for unexpected variables and the opponent's lesser chasses (which can really affect the outcome of a battle if you blunder).

2) What's a damage penalty? I think you're referring to unit losses here. That's the whole idea of battling, make your opponent lose as much units as possible with the least amount of losses.

3) Tanks suck, to be honest. High costs for production and replacement, and you don't get much in return. And yes, less people use vechs, but that doesn't mean people don't use them at all. You're better off with inf or vech builds.

4) Meh, up to you and your situation. If you decide to follow this and you're swarmed by vechs from all sides, it may be time to think differently.

5) I dunno, might as well; get a close enough forward point before you actually attack the guy. In any case, prepare for any resistance or retaliation.

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Last edited by MmCm6 on Sat May 28, 2011 8:51 am, edited 1 time in total.

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 Post subject: Re: a few tips
PostPosted: Sat May 28, 2011 8:50 am 
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MmCm6 wrote:
jalkan wrote:
here are some tips:

1. use the right weapon type because u will get dmg penalty if u dont

2. have your enemies suffer a damage penalty for using the wrong weapon

3. build tank because they are awesome and since vehicle are least common.

4. build less beam because that

5. attack your enemy outpost


1) Right idea, wrong message. Use scans and spam attacks to figure out the opponent's major chassis, and use the appropriate unti type for the job. But don't build just one unit type, make room for unexpected variables and the opponent's lesser chasses (which can really affect the outcome of a battle if you blunder).

2) What's a damage penalty? I think you're referring to unit losses here. That's the whole idea of battling, make your opponent lose as much units as possible with the least amount of losses.

3) Tanks suck, to be honest. High costs for production and replacement, and you don't get much in return. And yes, less people use vechs, but that doesn't mean people don't use them at all. Your better off with inf or vech builds.

4) Meh, up to you and your situation. If you decide to follow this and you're swarmed by vechs from all sides, it may be time to think differently.

5) I dunno, might as well; get a close enough forward point before you actually attack the guy. In any case, prepare for any resistance or retaliation.
Well said. Mm = master of guides :P

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