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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 11:56 am 
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I also have been trying to play this game for a few eras now without boosting. It is completely impossible to play competitively without red tokens. once you get to about 30 squads its impossible to afford to move them in a orderly manner. I suppose most are able to do this successfully by farming conquers.

it would also be best for relics to move faster...then they might be used as described..as a mobile base for attacking from.

I would love to play a round where no one can boost. so heres my idea

a knockout era... do a 5 dollar buy in so you still make money...no boosting..
once you are conquered you are dead forever and conquerer will get resources from the conquer all era or until conquered himself. last man standing wins a good reward
this way all players are on same level at start and knowlage and understanding of game mechanics will win.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:20 pm 
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Really would love to see this happening, i prefer if you guys make an example.. like a new place (m1,m2,m3,e1, etc.) then put this ideas there and players will give comments after the era? something like that.

cheers!

_thehunt: POB AWOOOOOOOOOOOO


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:24 pm 
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malicewolf wrote:
3socca1 wrote:
1. Eliminate solo worlds or any worlds with less than 5 man teams
2. Change up the programming on these smaller worlds (very unlikely to happen)
3. Simply have solo worlds based on score and tick limit, not on relics.

SOLO world is very populer with guys like me people who can't be bothered with alliance world. Completly eliminating solo world would drive those people away moreover relic is also a big part of solo world so you cannot have solo world based simply on score and tick limit, what is there to play for? i suggest changing the code for solo world thereby allowing players on those servers to accumilate up to 5 fragment at a time.


Last edited by Anonsimm on Fri Apr 03, 2015 12:26 pm, edited 1 time in total.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:25 pm 
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migueladik321 wrote:
Really would love to see this happening, i prefer if you guys make an example.. like a new place (m1,m2,m3,e1, etc.) then put this ideas there and players will give comments after the era? something like that.

cheers!

_thehunt: POB AWOOOOOOOOOOOO



I agree with a test...please don't dump changes on us in the middle of existing eras as you usually do.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:27 pm 
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I agree with Milanos' post, pretty much 100%. But the dude sometimes says smart things :-)


More colony income for example, and a better chat would help.


Adding some features might be fun too, like the turret tower. But then with a different functionality. Player holding a turrent tower has 30% more HP on his squads for example. They would be placed all around the map, being something you badly want to fight for. You could also call it a castle (fantasy) or defense base.


Or adding an extra unit. Maybe a unit found in wrecks, if you want to make them more interesting. Make wrecks more interesting anyway. Crystals in wrecks. A full squad of a super unit, having 50% bonus against every chassis.


Have like 10 supergates spread around. Which can access each other and thus provide huge strategic benefit.


Add a paratrooper function. Like making an outpost everywhere, but then with max 30 squads, so that you can go behind enemy lines. You get this bonus function for each 1000 kills you make. For example.


Just writing out loud :-)


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:44 pm 
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i think the most changes must done for the BD is.

1- after any player have a relic, other's can take his relic after conquer his colony , so no deals as always for alliances top 1,2 and 3, as if alliance rank 2, or 3 want give relic's free for alliance rank 1, there members hold the relics will be conquer and they will lose there crystals, in this case they will fight and there will be no free relics, or as always deals for top 3 alliances.
(as what happened usually now ).

2- not allowed for any new player join the era after tick 800 or 1000 as these players most of them is noob's or multi acount.

so the old rules with this 2 suggestions is better than the new suggested complicated rules.
Blue T, Predator


Last edited by forbo on Fri Apr 03, 2015 2:31 pm, edited 5 times in total.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:45 pm 
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I don't like it. Just making it more complicated. It's like a puzzle game or one of those Dora games where we have to find 7 sticks to get to Boots house in the forest. Also some people have a "time goal" on when to finish the era. People would just be running around and chasing, Which will make people more lazy and just end the era with a 2.5k tick max.

It's just like the battle score update on where more armies you kill that are powerful than you, you get a good rank. Luckily, it failed and got took down.
Hopefully this does not go down.

But it's just my opinion :) Please don't hate me. I think the game is perfect and does not need any flashy updates.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:46 pm 
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No No and No
Since You Said We Get Those 'Fragments' in wrecks(1 out of 8) So now Relic Taking Comes with chance..lol
Also What if there is SOLO world what do you do then...? you cant get more then 1 fragment not to mention if i attack a wreck with fragment while having fragment...?I cant get a fragment so it goes to waste...
Also Fragments cant be taken what if allianceless guys get those fragments or each alliance manages to get less than 5 no relics then...?
Also You say this discourages Subs...How can you be sure that i wont take 3 to 5 teams make them all find relics and then attack their relics..
And Once you create relic you cant kick what if the guy leaves you get half a relic...?
Also Only Squads from Relic Can Attack relics so then what about those teams who get their relics taken and then they try taking them back since they dont have relics they cant attack a relic what about that....In My Opinion this is a boring idea....If you really want To Make Bd better how about lessen the server that means more concentration on Less worlds for admins and less bidget and more competition



Sorry Everyone has their opinion mine says this is a stupid idea unless youre gonna work deep into it to stop misuse of it


Sorry But this is a lost cause an will only make additional problems...Keep the game as it is and improve the servers maybe...
Like Fantasy is 2 ticker
Earth 3 ticker
while mars 1 ticker
That way we get all kinds of speeds and less servers so more competition
:D


Think about it thoroughly before making it official so many problems in it...Dont complicate the game :)


_____________________Edit

If Like i said the fragment are 3 with most alliances and no relic can be made you actually think we will wait 300 ticks or maybe more to get deleted not to mention it will take too long to get all 10 relics or even 1 relic if most alliances have 2 to 4 fragments...In end we will just max the ticks which will even lessen those 1000 toks we get for 10 relics


Last edited by TheGreatBurner on Fri Apr 03, 2015 12:56 pm, edited 2 times in total.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 12:49 pm 
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Also I have suggestion, I also think it is better to focus on those people who can't afford to boost. Maybe bring back the voting system. It helps level the poor and rich. I know you guys need the money to keep this game alive but maybe a little help of blues can do. Plus it should only be applicable to those people who have not bought any reds.

Idk. Im just trying here based on my personal exp.

Cheers!

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 1:03 pm 
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I think you should make it so that if you conquer someone with a fragment you get the fragment, and if you already have a fragment their fragment gets destroyed and it will be put back into a wreckage somewhere. And active players won't get much of an advantage, being on often isn't going to help you get a relic when you can hold only one fragment If you have to wait 300 ticks to wait for fragments to disapper and there is little else you can do to get them I can only see this creating less war. I think needing to conquer half the alliance to get the relic is a great idea that will help stop people from sitting back and doing nothing to just get 2nd or 3rd. However people are going to be wary of getting fragments and relics knowing that the top teams are going to destroy them if they get a relic.


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