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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 4:59 am 
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I suggest adding ten nuclear power plants across wider map and give like +2 energy per tick for example.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 5:22 am 
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King Aladar wrote:
I suggest adding ten nuclear power plants across wider map and give like +2 energy per tick for example.

get your own thread.

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 6:24 am 
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I think battledawn should create a multi select army button then I dont need to waste time moving them

Please create this

Thanks


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 6:55 am 
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the suggestions are awesome. this will lead to more war and more armies dying . however i dont suggest to attack relic from relic. that point i feel is not good. Rest are outstanding. I would give a thumbs up

One more suggestion i feel energy quota is low. please increase to atleast 1000. i also suggest pls give energy resource in maps like gold resource outpost so as there is increase in ouput of energy. becoz when we fire ioncannon to destroy missileit takes 250 energy and when again the missile is fired there is no energy left to destroy it.


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 7:01 am 
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sounds pretty damn great to me


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 8:01 am 
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bigthunder wrote:
when any has a relic he can attak evrything what he want from it , and no one can attak the relic back , becouse they can only attak it from another relic , haha this is a joke!


You misread my friend, the original topic idea was that relic CAN'T attack anything but relics. You could use it to move, but then you'd have to stop and place an OP before you could do anything. However, this is the biggest complaint we're received on this idea in general. If you continue reading through some of the posts after the original, we've attempted many revisions for possible improvements to that specific issue.

dev0084 wrote:
the suggestions are awesome. this will lead to more war and more armies dying . however i dont suggest to attack relic from relic. that point i feel is not good. Rest are outstanding. I would give a thumbs up

One more suggestion i feel energy quota is low. please increase to atleast 1000. i also suggest pls give energy resource in maps like gold resource outpost so as there is increase in ouput of energy. becoz when we fire ioncannon to destroy missileit takes 250 energy and when again the missile is fired there is no energy left to destroy it.


The issue with adding more energy is that it is supposed to be hard to have. It's resource management and although I would personally LOVE to have more energy income (as I very seldom have over 50 at any given time and convert like crazy), adding more could very well become a problem. There are some that use energy a lot, and other's that seldom touch it. You should not be able to ion nukes easily. They are 250 energy because we don't want them fired easily.

Also, as a quick note! This topic is for this suggestion. If you wish to add in new suggestions, you are more than free to submit in the "suggestions" thread. But we are looking for specific feedback to this suggestion in here :D Thank you!

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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 10:31 am 
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hi i love the idea but i think a bit should change if you want to do this first of all i dont think relics should only be able to be attacked by other relics i think it should not be that way instead and one can atttack and if you would like to do this i think you will need to put much more relics and wrekeges other then that i think everything is good
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tripster :D :D :D :D :D :lol: :lol: :lol: :lol: :lol: 8-) 8-) 8-) 8-)


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 10:33 am 
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Would you know beforehand if a wreck contains a fragment? Because if you can only hold one Fragment and you attack a wreck that has a fragment what happens?

Also what about solo worlds and 2 man alliances? if you need 5 fragments and you only have two members how can you get enough for a relic.

Also I dont think this helps new players very much because most of the time there is only three or four active people in the alliance. This can mean those wrecks become useless. Also if relics can only attack relics, then do you need a relic to attack one or can you attack from anywhere. Also how does nuking come into play, If you try to move a relic to someones hive they will just nuke the relic and take it from you.

Also i dont see how this reduces subs. It would just give more incentive to have subs, because then you can get more fragments and get more relics and essentially just sit in your area with your 60 people and 5 relics.

I think it does not address the part of BD that everyone is ignoring. The fact that each world only two teams show up(at least on mars). Every era its only two teams going for the win. To increase competition you need to have more people trying for the win in each round. Makes the game harder and more fun.


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 10:34 am 
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I love this idea!!! Only question I have is can fragments only be obtained by wreckages or is their other ways to get them? :)


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 Post subject: Re: Improved Relic Suggestion!
PostPosted: Fri Apr 03, 2015 10:36 am 
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i think that you are finaly killing this game.
every era there is 10 -20% less players, old players are leaving game, new cant learn complicate rules so fast, old doesnt have time for this...
instead of fixing isues of game, you are making it more complicate.
go on, kill BD finaly with your new hokus-pokus, add some "black holes" , mega portals, quantum physics, interstellar time worps, tunnels betwean Earth 2 and Mars 3 ...
i am shure that spoiled brats like Malice who suggest this "Improoved Jump into more Chaos", who doesnt do nothing else in life then think about more useless improoves will be happy with this new improove, but you will keep loosing old players even faster, and new players will quit even faster then so far .
and BD will die .


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