Author |
Message |
ttotheoma
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:19 pm |
|
Sergeant |
 |
|
Joined: Sat Aug 29, 2009 2:08 pm Posts: 133 Location: Gibbons Gender: male
|
Dylan102 wrote: Oh so being online 18hrs a day is not enough activity? And I've won multiple eras, I'm complaining cause people are getting 400 score in a tick, that is not right. honestly some people place that many farms that they get it too is that right and if someone wants to spend that much money why not just let them i see no problem with it they still die like the rest o us
_________________ toma
Last edited by ttotheoma on Thu Sep 08, 2011 6:20 pm, edited 1 time in total.
|
|
Top |
|
OmegaXII
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:20 pm |
|
Lieutenant Major |
 |
|
Joined: Mon Feb 14, 2011 3:24 pm Posts: 2325 Location: no location for you Gender: female
|
killjoy33 wrote: Or how about you make an age limit to the game so that all the whining 9 year olds stop complaining about boosting? If I am paying to keep this game running, I shouldn't be penalized for it. that could kill a lot of the young players out there
_________________

 PSN: aLpHaOmEgAXII
|
|
Top |
|
Dylan102
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:21 pm |
|
Joined: Fri Jun 05, 2009 8:36 pm Posts: 350 Location: New Zealand Gender: male
|
killjoy33 wrote: Or how about you make an age limit to the game so that all the whining 9 year olds stop complaining about boosting? If I am paying to keep this game running, I shouldn't be penalized for it. Do you not have morals? I DO donate too, you can't use the fact that you donate as a way to say that you can abuse loopholes. people just need to be patient and donate on their own cooldowns.
_________________

 MGH - OS - SPAM - COPS - Nam - TLD - DUMB - KnaW - TTM - SoTF - KOOL - HAHA
|
|
Top |
|
Dylan102
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:23 pm |
|
Joined: Fri Jun 05, 2009 8:36 pm Posts: 350 Location: New Zealand Gender: male
|
ttotheoma wrote: Dylan102 wrote: Oh so being online 18hrs a day is not enough activity? And I've won multiple eras, I'm complaining cause people are getting 400 score in a tick, that is not right. honestly some people place that many farms that they get it too is that right and if someone wants to spend that much money why not just let them i see no problem with it they still die like the rest o us If you see someone with farms, report it to the admin, I got someone banned on F5 a while back that had over 100 multies, if you see something suspicious tell the admin!
_________________

 MGH - OS - SPAM - COPS - Nam - TLD - DUMB - KnaW - TTM - SoTF - KOOL - HAHA
|
|
Top |
|
ttotheoma
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:24 pm |
|
Sergeant |
 |
|
Joined: Sat Aug 29, 2009 2:08 pm Posts: 133 Location: Gibbons Gender: male
|
its usually not that any but it still happens and its so hard to prove it that in he end it usually goes no where
_________________ toma
|
|
Top |
|
CodeoftheSith
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:26 pm |
|
Joined: Thu Jul 07, 2011 4:06 pm Posts: 669
|
Well, its about time i toss in my views...
1. I'm not a donator going to make that completely clear. 2. I disagree with Celine, i don't think you should make it so that you cannot send reds, i've gotten tons of help from friends over the eras with them sending me reds. From a single friend over the course of the era, i was given over 2k reds, as well as another 1k from another player in my alliance, so I'm completely with sending reds to your friends. 3. This topic is about donators trying to bypass the cooldown system, its set the way it is, for a reason. If there was no cooldown system, one could just boost up to like 150 power before tick 1 even passes. It would just make the game completely unfair. And the sending tokens to your teammates, and having them boost then send it to you, will just allow you to do the same thing, albeit not quite to power 150.
4. If BD is so desperate for money, then lower the number of servers, it will increase competition, which in turn will increases your boosting, not to mention all the other benefits that other forumers mentioned.
5. Personally, the way i see it, BD is just plain and simple, to hidden. Its not well known, and we need to fix that. BD is an amazing game, but its not well known at all. If we could get BD more public, I'm sure it would produce a far larger income. So i suggest, find some way to make it more well known.
6. an age limit? Theres supposed to be an age limit on CoD where you have to be 18+ to play, but you know how many little 6 year olds swear at me when i tomahawk them for camping? its far to easy to bypass an age limit on the internet.
_________________
|
|
Top |
|
Spyda
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:35 pm |
|
Joined: Wed Apr 06, 2011 10:04 pm Posts: 264 Gender: male
|
The build time I disagree with a bit. Nothing should take longer than a tick to make (or one hour).
And many players do come into the rounds with a few blues so I don't think that that will do much other than annoy people.
The crystal change... I agree with it, however 40 power is kinda alot, I think 30 should be more appropriate. The purpose for the crystals is to spur the fighting, and when you consider many players will be making structures 40 power will take over a week and probably close to two for players to get there. That's a long time wait for action. And would allow players (if they chose) to not make a crystal at all until they've built ALL the structures....
The change one the red is a FANTASTIC idea.
For all you whiny babies let me break this down. As the current system stands...
I could Boost 6000 metal. Then give reds to my entire alliance. They could boost 6000 metal 11 more times (13 on earth) And give the metal back to me.
That means i could have... 72,000 metal by tick 105.
The same goes with oil
That is enough to buy EVERY structure and build an army strong enough to destroy most armies in the world single-handedly.
Which is against the rules and point of the game. If it wasn't there would be no "cooldown" so you can boost all you want.
This is not a "change of rules" by any means. It is simply closing a loophole that some players have been exploiting.
Just like if they came up with a new technique that completely eradicated farming. Sure some people will cry about it (THE FARMERS) but the rest of the community will see that it is a good thing and will support it. The admins are not adding more "nonsense", they are enforcing the rules currently in place to uphold the integrity of the game.
The same as if you offered an admin money in exchange for resources, you would (or should) be turned down. Because it violates the rules of the game and can ruin the game for THOUSANDS of players. I'm sure your $50 a era will be replaced by those who continue on playing. Or do you think out of the HUNDREDS of players that do stay instead of quitting because this game gives "too great of" or and "unfair" advantage to boosters, won't make up the difference?
Of course I don't think anyone would use it to the maximum extent, but I don't doubt for a second that players have used it to have 30,000 or even 50,000 metal in the early ticks when they would do the most good.
_________________
 HcL, iS, WFA Personal Rank: 1st__Fantasy 4 Alliance Rank: 1st (iS)__Fantasy 4
|
|
Top |
|
ttotheoma
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:39 pm |
|
Sergeant |
 |
|
Joined: Sat Aug 29, 2009 2:08 pm Posts: 133 Location: Gibbons Gender: male
|
Spyda wrote: The build time I disagree with a bit. Nothing should take longer than a tick to make (or one hour).
And many players do come into the rounds with a few blues so I don't think that that will do much other than annoy people.
The crystal change... I agree with it, however 40 power is kinda alot, I think 30 should be more appropriate. The purpose for the crystals is to spur the fighting, and when you consider many players will be making structures 40 power will take over a week and probably close to two for players to get there. That's a long time wait for action. And would allow players (if they chose) to not make a crystal at all until they've built ALL the structures....
The change one the red is a FANTASTIC idea.
For all you whiny babies let me break this down. As the current system stands...
I could Boost 6000 metal. Then give reds to my entire alliance. They could boost 6000 metal 11 more times (13 on earth) And give the metal back to me.
That means i could have... 72,000 metal by tick 105.
The same goes with oil
That is enough to buy EVERY structure and build an army strong enough to destroy most armies in the world single-handedly.
Which is against the rules and point of the game. If it wasn't there would be no "cooldown" so you can boost all you want.
This is not a "change of rules" by any means. It is simply closing a loophole that some players have been exploiting.
Just like if they came up with a new technique that completely eradicated farming. Sure some people will cry about it (THE FARMERS) but the rest of the community will see that it is a good thing and will support it. The admins are not adding more "nonsense", they are enforcing the rules currently in place to uphold the integrity of the game.
The same as if you offered an admin money in exchange for resources, you would (or should) be turned down. Because it violates the rules of the game and can ruin the game for THOUSANDS of players. I'm sure your $50 a era will be replaced by those who continue on playing. Or do you think out of the HUNDREDS of players that do stay instead of quitting because this game gives "too great of" or and "unfair" advantage to boosters, won't make up the difference?
Of course I don't think anyone would use it to the maximum extent, but I don't doubt for a second that players have used it to have 30,000 or even 50,000 metal in the early ticks when they would do the most good. yes that would be unreasonabe i agree but there is also times that need the resources and the only way to get them is too boost. and if u have tons of units to move u wnt be able to with only your boosts that u got. like imagine in a war u boost all the enrgy u can that is still not enough.than u boost everything and u still need energy so u get your teamates to boost and send u resourcs cause they wnt be online. this argument goes both ways if u ask me
_________________ toma
Last edited by ttotheoma on Thu Sep 08, 2011 6:42 pm, edited 1 time in total.
|
|
Top |
|
Dylan102
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:40 pm |
|
Joined: Fri Jun 05, 2009 8:36 pm Posts: 350 Location: New Zealand Gender: male
|
Spyda wrote: The change one the red is a FANTASTIC idea.
For all you whiny babies let me break this down. As the current system stands...
I could Boost 6000 metal. Then give reds to my entire alliance. They could boost 6000 metal 11 more times (13 on earth) And give the metal back to me.
That means i could have... 72,000 metal by tick 105. The world that i reported it on the large metal boost was at 12k... I think you can see how bad that is during a war he would only need like 6 members to get 72k =/ (it was only tick 300-400 there so still early)
_________________

 MGH - OS - SPAM - COPS - Nam - TLD - DUMB - KnaW - TTM - SoTF - KOOL - HAHA
|
|
Top |
|
aviturg
|
Post subject: Re: ToS clarifications and update planned for this weekend! Posted: Thu Sep 08, 2011 6:55 pm |
|
Joined: Tue Jun 02, 2009 9:09 am Posts: 196 Gender: male
|
Spyda wrote: I could Boost 6000 metal. Then give reds to my entire alliance. They could boost 6000 metal 11 more times (13 on earth) And give the metal back to me.
That means i could have... 72,000 metal by tick 105.
The same goes with oil
That is enough to buy EVERY structure and build an army strong enough to destroy most armies in the world single-handedly.
Yet, no one has ever done that. why?... because first of all, you are limited by workers. you could have 1,000,000 metal, it still won't help you build more than the workers you have. second, assuming you wanted to get all this metal, it means that neither of your teammates donates (let's assume you are not using multies). now you tell me... alliance of 14, one player boosted like hell, but others didnt boost at all (they are all blocked by cooldowns)... in which server did you see such an alliance taking over the world on tick 150?... Quote: It is simply closing a loophole that some players have been exploiting. "loophole" means something that is rarely noticed and once noticed by few they can "exploit" it. something that is there, known by everyone and used by whoever wants to use it, is not a "loophole", give me a break. Quote: I'm sure your $50 a era will be replaced by those who continue on playing. Oh. You are sure. that is great. although... those people are playing now and dont donate. so you sure that they will start donating now. because you asked them i guess?... let's assume you did ask them, and they are all willing to cover our "$50 a era"... if you donate $50 a era, you don't farm 13 people for metal and oil, honey. you are talking about people that spend $3K per era. so i hope you have your allowance ready to cover for this.
_________________ BUL5 - LoM - UBL - F69 - XI
psg188 wrote: There are a few lessons to learn here: #5 Don't fight Avi
|
|
Top |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|

|