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Hump1
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Post subject: Damage upgrade Posted: Tue Sep 30, 2014 8:13 pm |
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Joined: Wed Sep 17, 2014 4:39 am Posts: 2
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I hear a lot about using range/armour in a 2:1 ratio and sticking to one chassis, but what about effectively using damage upgrade? Your thoughts on what combinations work? Thanks.
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abeyant
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Post subject: Re: Damage upgrade Posted: Tue Sep 30, 2014 10:13 pm |
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Joined: Sat Aug 31, 2013 9:55 pm Posts: 307 Location: San Jose, CA, USA Gender: male
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Hump1
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Post subject: Re: Damage upgrade Posted: Wed Oct 01, 2014 12:37 am |
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Joined: Wed Sep 17, 2014 4:39 am Posts: 2
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Thanks for the reply. Can you be more specific on the ratios you would use with damage?
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abeyant
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Post subject: Re: Damage upgrade Posted: Wed Oct 01, 2014 2:20 am |
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Joined: Sat Aug 31, 2013 9:55 pm Posts: 307 Location: San Jose, CA, USA Gender: male
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Sakshamqwerty
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Post subject: Re: Damage upgrade Posted: Wed Oct 01, 2014 4:31 am |
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Joined: Sat Feb 01, 2014 1:37 am Posts: 203 Location: INDIA Gender: male
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abeyant wrote: There is no real specific amount to use. As you pointed out, the known pro build is 2:1. Outside of that there aren't really any other build rules or guidelines. Feel free to experiment yourself and see what you like. In general I would say 1 full squad of damage for every 5-10 normal squads would be the most you should have, but its all up to you and what you like. For the best type of units no. it is as follows: Infantry/Fighters: 20 range and 10 armor OR 21 range and 09 armor. Vehicles/Cavalry/Frigates: 10 range and 5 armor. Tanks/Heavy Units/Mechs/Crusiers: range and 3 armor. For the damage you can build 1 conscussive, 1 plasma and 1 explosive squad on every 5 conscussive, plasma and explosive squad. That will leave you with 15 full balanced squads and 3 damage squads. But that stays optional since it will increase overhead and the further range units will be more expensive. Most players dont build damage units.
_________________ Best Regards Lightning Force Alliances: GG,TPL,TPK
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stupiddevil
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Post subject: Re: Damage upgrade Posted: Sat Feb 07, 2015 1:53 pm |
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Joined: Sun Jan 25, 2015 6:54 am Posts: 13
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build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war
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TorturedZealot
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Post subject: Re: Damage upgrade Posted: Sat Feb 07, 2015 5:16 pm |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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stupiddevil wrote: build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war Who told you about that cheap build? Because that's really ineffective.
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^ Thanks Andy!
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Hitmo
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Post subject: Re: Damage upgrade Posted: Sat Feb 07, 2015 8:33 pm |
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Joined: Fri May 17, 2013 1:51 am Posts: 1236 Location: India Gender: male
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stupiddevil wrote: build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war u want to loose and finish the battle in first round itself ?
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^Credit goes to Andy! Thanks!
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felgrand08
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Post subject: Re: Damage upgrade Posted: Sun Feb 08, 2015 4:00 am |
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Joined: Thu Jul 09, 2009 10:29 am Posts: 449 Gender: male
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Depends on your play style honestly. Damage units promote a more reckless playstyle. its really not popular among the higher tier players due to its "all in" nature.
_________________ IGN-Seth of Diehard/MADGOD
Current alliances-none Former alliacnes-EA,LOZ,ZN,SF,VAL,MAD,BoS,KWP
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Alexander
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Post subject: Re: Damage upgrade Posted: Sun Feb 08, 2015 12:44 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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While ideally you win every battle perfectly using range, in some cases that's not an option. Either due a complete stalemate of skill and activity (never seen that), or because you need the element of surprise. If everyone expects you to do the best thing, it may not be the best thing.
Keeping your options open is always a good idea.
_________________ Best Regards,
Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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