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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Fri Jun 03, 2016 2:47 pm 
Lieutenant Major
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Put in a picture from SSundee :!:

:lol:

;)

Have fun with the girls and boys from SSundee, its just a matter of time until they detect the Forum :!:

;)

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Fri Jun 03, 2016 3:37 pm 
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if any justice is left in the universe, they wont.

last thing this forum needs is to be flooded with minecraft autists, it'd be the final blow to beat the bugger dead.

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Sat Jun 04, 2016 3:51 pm 
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It will happen for sure ...

SSundee made a 2nd 17 minutes video, and its more successfull that his minecraft ones ...

it will :!:

from 8000 subs to 50,000 in 2 days

from 1500 players to 7500 players ...

... and that is just the START of it
:!:

:lol:

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Sun Jun 05, 2016 2:22 pm 
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well, there is no god as they say.

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Tue Jun 07, 2016 7:13 am 
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It was just a quick fame and 7450 already lost their interest in this game because the low levels are crap. Only the level 30 is enjoyable but the rest is suck. And all the new players are disappointed after playing like 30 minutes and leave. Why do we have low levels anyway? So the new players can learn? Thats why they start from rank 20 so they can learn. The low level players who could be pretty good just stop playing because some noob level 30 player with a bunch of mythicals (and because they are bad players they are still in low ranks) beat their level 10 mech all the time, and its not fun... So its not a big surprise that you can see only one or two new players around who actually play enough to reach the top eventually.
So I think the devs should delete the low levels or somehow reform it so it can be good and actually useful because right now its just painfully bad. They could bring more and more new players who will play this game more than just a couple days.
And I know deep down Liran already knows this thats why he made SSundee's acc to be level 30 and give him the boxes so he could enjoy the game.

And I know the new players got mythical and gold boxes a lot but I think instead of these random mythicals or boxes if the players could choose 5-6 mythicals it would be way better because the could make a reasonable mech and not just like a supernova with meltdown and a phisical drone kind of mechs.


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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Tue Jun 07, 2016 8:04 am 
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slightly off topic folks ^^; (so of course, i'm going to add to the off topicness!)

But in terms of getting rid of the lower levels, that simply won't happen. A learning curve is always needed. While some thrive on trial by fire, most do not like it. However, altering the lower levels/beginning to be more helpful/useful to newer players is a different matter. If you believe that you do know of a better method/way always feel free to post it in the suggestions.

As for 'picking' your mythicals... how angry would half the community be after suffering for years on end to get their's if the new players got to simply pick it first go :lol:

In terms of new players coming here to the forums, I hope they do ^^
I'd love to get some fresh blood here to bully show around :roll:

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Tue Jun 07, 2016 8:13 am 
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malicewolf wrote:
As for 'picking' your mythicals... how angry would half the community be after suffering for years on end to get their's if the new players got to simply pick it first go :lol:


I don't know... maybe as much as I was when I found out the new players got mythicals at level 15 and level 30 and 10 tokens after every level up....Nobody cared back then.

And like I said how is it learning when a level 30 mech beat your level 10 mech (because a badbadbadplayer with a level30 mech can easily beat a good level 10 mech AT RANK 20 because the bad level 30 mechs are there in rank 20-10) instead if you start from level 30 too and maybe got a chance to beat him.
I think everyone should start with a level 30 mech and once you reached rank 10 or rank 5 you can choose your 5 mythicals you want. And once you chose those mythicals you cant get lover than level 5 so you won't bother hte newer players without experience.


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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Tue Jun 07, 2016 11:32 am 
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malicewolf wrote:
slightly off topic folks ^^; (so of course, i'm going to add to the off topicness!)

But in terms of getting rid of the lower levels, that simply won't happen. A learning curve is always needed. While some thrive on trial by fire, most do not like it. However, altering the lower levels/beginning to be more helpful/useful to newer players is a different matter. If you believe that you do know of a better method/way always feel free to post it in the suggestions.

As for 'picking' your mythicals... how angry would half the community be after suffering for years on end to get their's if the new players got to simply pick it first go :lol:

In terms of new players coming here to the forums, I hope they do ^^
I'd love to get some fresh blood here to bully show around :roll:


You can alleviate this idea's problems by limited what mythical they can pick.

For example, the first guaranteed mythical item can be either a Ultraspade or Lavascope.

2nd can be Needle blaster mk 2, Sparks, or meltdown.

Periodically give them rewards for Module. You can set what items new players receive, reserving new content for people who support the game with tokens and clan rewards.

Personally I think more mythical items should be available. The game quickly gets boring when you don't have the parts to play around with.

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Tue Jun 07, 2016 11:54 am 
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ticklemericky wrote:
You can alleviate this idea's problems by limited what mythical they can pick.

For example, the first guaranteed mythical item can be either a Ultraspade or Lavascope.

2nd can be Needle blaster mk 2, Sparks, or meltdown.

Periodically give them rewards for Module. You can set what items new players receive, reserving new content for people who support the game with tokens and clan rewards.

Personally I think more mythical items should be available. The game quickly gets boring when you don't have the parts to play around with.


._. why don't ya'll post these kind of suggestions in the suggestions section xD
These are good ideas. I know many have reservations towards the suggestions section, but it's always good to have discussions bouncing back and forth between experienced players. The staff does pay attention to topics. I like the idea of having to choose 1 of multiple options (if that is what you meant in the first place mr12, apologies, misunderstood)

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 Post subject: Re: SM Staff/Players Real Life Pics (Andy's in a Maid Costume!)
PostPosted: Tue Jun 07, 2016 2:15 pm 
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malicewolf wrote:
As for 'picking' your mythicals... how angry would half the community be after suffering for years on end to get their's if the new players got to simply pick it first go :lol:

if they are already dedicated players you dont need to worry about them, they're here to stay, its the new players you need to win over.

but I dont agree with removing the levels. when I first started playing I got a sense of acheivment from making my way up the levels and getting the acheivments, and even with out the levels the players will still be new to the game and have no idea what they're doing for like the first few months anyways and impatient players will *CENSORED* off either way and play cod or some *CENSORED*. levels give new players a reason to keep going, there's a reason most games of this genre employ a level system.

coming from battledawn where they litteraly felt the need to create a society of mentors to keep new people playing their game I wouldnt worry too much about super mechs being too hard for new players to pick up, its kind of super easy in comparison. not to mention the growing number of tutorials available on the youtube channel and all the free *CENSORED* they get on the campaign.

dont worry about 7000 minecraft kids getting bored and leaving, good ridence I say. so long and thanks for all the ad revenue.

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