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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 5:09 pm 
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Michael wrote:
As part of seeing the consequences of 1tick cooldown, we increased the emergency boosts up to 24 cooldown.

regarding 'banking' of oil, we're simply in a long process to lower the amount of squads per player so everyone will have less
thus less oil will be needed in combat.

and right now it may feel that '500 squads' is a lot.
but that's just a perception of the current situation.

once we lower squads across the board, people will feel that 50 or 100 is a lot.

This is not to 'force' people to boost, its simply to make gameplay less time consuming.

it will also increase the perceived value of a single unit, and resource boosts will actually feel cheaper as they give you more for the $.

we'll keep tweaking the numbers to bring BD to perfection. and all that's required is patience, as it is a long process of trial and error.

dude you arent thinking of the big picture right now your main income and the people playing the most right now are people that have played well over a year like myself. you cant expect to keep making big changes like this and expect every vet to agree with it and continue with the game hence 1 of the reasons i am retiring after i finish up my last era

2nd GO CRY ME A RIVER IF A CERTIAN AMOUNT OF SQUADS ARE SO HARD TO KEEP UP WITH. this is part of gameplay and if you reduce the amount of squads it evens the playing feild out making the word "coalition" completely spell out destruction for your alliance. and i understand that this is to keep boosters from having such a huge gap but you can also have a gap like that with skill and now here is a little math equation for you to figure out micheal

skill + activity + supporting = rank 1 alliance
above equation + huge gap between other alliance = coalition
skilled players + coalition (in a very even playing ground) = doom
so here is what you have to answer
skill + winning + coalition = ?
and any1 is free to figure out what the ? mark is :)

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 5:52 pm 
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what do you mean by coalition?

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 5:58 pm 
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Michael I have been dieing to know what do you think of my thread and the first page.

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 6:43 pm 
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Michael wrote:
what do you mean by coalition?
Coalition = group of alliances willing to fight for eachother until all relics are held by the coalition.

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 6:43 pm 
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Ferr3t wrote:
Michael wrote:
what do you mean by coalition?
Coalition = group of alliances willing to fight for eachother until all relics are held by the coalition.

thank you ferr3t

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 6:46 pm 
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viewtopic.php?f=346&t=12732 That is why he has his own link :D now I need some more pic.s on F4 please battle reports ect.

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 8:10 pm 
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shelton9778 wrote:
Michael I have been dieing to know what do you think of my thread and the first page.


which thread?

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 Post subject: Re: History in the make for the Admins
PostPosted: Fri Oct 14, 2011 8:11 pm 
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He meant this thread.

Btw, Michael, can u explain this
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 Post subject: Re: History in the make for the Admins
PostPosted: Sat Oct 15, 2011 1:31 am 
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Quote:
regarding 'banking' of oil, we're simply in a long process to lower the amount of squads per player so everyone will have less
thus less oil will be needed in combat.

and right now it may feel that '500 squads' is a lot.
but that's just a perception of the current situation.

once we lower squads across the board, people will feel that 50 or 100 is a lot.

This is not to 'force' people to boost, its simply to make gameplay less time consuming.


I dont know how lowering squads will make the game less time consuming. It wont. The game requires the same amount of activity.

Reducing squads wont change anything. People that have 50 squads will have 20, and people that have 20 squads will have 5 or 6. Infact 20 against 50 is a much more effective battle than 5 against 20.

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 Post subject: Re: History in the make for the Admins
PostPosted: Sat Oct 15, 2011 2:40 am 
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aister wrote:
He meant this thread.

Btw, Michael, can u explain this
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LOL.

The admins will get there revenge ;)

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