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BigDaddy22
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Post subject: Any suggestions for Mamut builds Posted: Thu Jul 18, 2013 5:25 am |
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Second Lieutenant |
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Joined: Fri Jun 14, 2013 7:55 am Posts: 191 Location: Qatar, hot and sandy. Gender: male
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As the title says; Any suggestions for Mamut builds?
At the risk of stating the obvious, there in only 1 top weapon slot and 4 side weapons, with 6 module slots and great heat/energy starting point (50 regen40). But no missiles, so long range options are limited unless using a missile module.
I am thinking the full shield that stops 50% damage looks realistic here, probably with 3 heat or energy packs (for heat or energy shield). Probably a single slot for resistsance module and two armour plates to finish off... I am thinking two swords ...
So what weapons, and what about my initial thinking on modules? Do I need a missile module? What range would be priority for a hiher level mech build?
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StormCoyote
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Post subject: Re: Any suggestions for Mamut builds Posted: Thu Jul 18, 2013 5:48 am |
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Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
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Devastator, Shockwave and 2 Pitchforks of Doom with a 2-3 range weapon for top?
_________________ StormCoyote (7336467) & SideOneDummy (7367266) THE SWORD MASTERS
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KlassikKiller
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Post subject: Re: Any suggestions for Mamut builds Posted: Thu Jul 18, 2013 2:24 pm |
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Joined: Wed Jun 19, 2013 2:14 pm Posts: 57 Location: Maryland Gender: male
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BigDaddy22 wrote: As the title says; Any suggestions for Mamut builds?
At the risk of stating the obvious, there in only 1 top weapon slot and 4 side weapons, with 6 module slots and great heat/energy starting point (50 regen40). But no missiles, so long range options are limited unless using a missile module.
I am thinking the full shield that stops 50% damage looks realistic here, probably with 3 heat or energy packs (for heat or energy shield). Probably a single slot for resistsance module and two armour plates to finish off... I am thinking two swords ...
So what weapons, and what about my initial thinking on modules? Do I need a missile module? What range would be priority for a hiher level mech build? Forget the rocket module, as long as you have charge and teleport you won't have to deal with long range much. Get an H&E module along with one heat or energy depending on shields, weapons, etc. 2 armor plates sounds good. Don't go with two swords, you'll hardly ever be able to use them both in one turn, and you won't get enough use out of the second one for the price. Try to find a good draining weapon, solidify your energy/heat advantage. I haven't played the game too long but I mostly know what I'm talking about.
_________________ Hi, I'm KlassikKiller, you might see me in the 40's and 50's of the ranking board, or the 4000's and 5000's, it really depends on the time of day. If you want to add me, my player ID is 7847280
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Deflowerer
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Post subject: Re: Any suggestions for Mamut builds Posted: Thu Jul 18, 2013 2:34 pm |
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Joined: Thu May 30, 2013 6:14 pm Posts: 274
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wahahahaha do you even Mamut bro? 
_________________ The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!
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