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Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.
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Tom
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Post subject: Re: General Battle System info Posted: Mon Jan 14, 2013 10:25 pm |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1907 Location: Lancaster, UK
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What do you mean 'armours will be died till 3rd round'? All of the calculations are correct.
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
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Mike
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Post subject: Re: General Battle System info Posted: Wed Jan 16, 2013 5:54 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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dylsupreme1 wrote: Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build
Infantry - 10 armor, 10 damage and 10 range in each squad
Vehicles 5 armor, 5 damage and 5 range in each squad
Tanks - 3 armor, 3 damage and 4 range in each squad
People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.
Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.
It's really up to you. I think you fail to take into account exp as a factor.
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Tempestfoxthree
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Post subject: Re: General Battle System info Posted: Fri Feb 22, 2013 12:49 pm |
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Joined: Sun Dec 16, 2012 10:31 am Posts: 5
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Can't help but notice the fact no one mentioned the following.
In battle Explosive type units are targeted first, then Beam, Then concussive
This can give tanks an advantage in some situations since the units that are hurting you the most are the first to die.
And for alliance builds everyone in the alliance should build the same armour type (Concussive/Beam/Explosive) doesn't matter which as long as everyone builds the same, this way armour losses are shared evenly by all members taking part in the battle rather than 1 or 2 people taking all the damage while the rest take none.
Also the units with the lowest HP are targeted first (Your Xp'ed units get to stick around longer)
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daggertye
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Post subject: Re: General Battle System info Posted: Sun Dec 15, 2013 10:31 pm |
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Joined: Fri Aug 06, 2010 11:19 am Posts: 82
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Tempestfoxthree wrote: Can't help but notice the fact no one mentioned the following.
In battle Explosive type units are targeted first, then Beam, Then concussive
This can give tanks an advantage in some situations since the units that are hurting you the most are the first to die.
Yes, but considering the fact that it is almost a requirement that your battles should be 1 round, this advantage is nonexistent in most battles.
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Mike
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Post subject: Re: General Battle System info Posted: Mon Dec 16, 2013 2:03 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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daggertye wrote: Tempestfoxthree wrote: Can't help but notice the fact no one mentioned the following.
In battle Explosive type units are targeted first, then Beam, Then concussive
This can give tanks an advantage in some situations since the units that are hurting you the most are the first to die.
Yes, but considering the fact that it is almost a requirement that your battles should be 1 round, this advantage is nonexistent in most battles. 1 round is best and is what you should shoot for but doesn't always work out. 2 rounds is okay but once you get passed that the damage units will be outproducing range in actual damage and therefore unacceptable.
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Charlesmohapatra
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Post subject: Re: General Battle System info Posted: Mon Feb 10, 2014 11:34 am |
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Joined: Thu May 02, 2013 12:04 am Posts: 282
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Guys..i am reviving a very old Topic bt got a doubt say i Keep all my battles to round 3..Then is it good to have Damage units as they outproduce range? Jus saying i know it is difficult to get all battles to round 3
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Tom
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Post subject: Re: General Battle System info Posted: Mon Feb 17, 2014 8:54 am |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1907 Location: Lancaster, UK
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If you have 3 round battles then you are losing more armour than is necessary. My whole point is that less rounds = less losses for you, so using range is preferable.
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
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Charlesmohapatra
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Post subject: Re: General Battle System info Posted: Mon Feb 17, 2014 10:47 am |
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Joined: Thu May 02, 2013 12:04 am Posts: 282
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Ohk...got it..Thnxs for clearing my doubt Admin Tom
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