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dylsupreme1
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 3:25 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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Jake
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 4:03 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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I still use pro build, but im considering changing it up....
especially with those ss's ^
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Milanos
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 4:43 pm |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2047
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Yeah yeah Dyls. We would simply get into the debate of whether you can kill in one round or not. I've done a 2100 tick round where I've been outnumbered the ENTIRE time, yet I have managed to keep killing in one round with only armor loss. Worked rather brilliantly. So I won't have that debate again, use damage and you will simply be easier to crush. Not just by 1 guy, but especially when it's an entire alliance trying to kill you.
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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Jake
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 5:56 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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Milanos wrote: Yeah yeah Dyls. We would simply get into the debate of whether you can kill in one round or not. I've done a 2100 tick round where I've been outnumbered the ENTIRE time, yet I have managed to keep killing in one round with only armor loss. Worked rather brilliantly. So I won't have that debate again, use damage and you will simply be easier to crush. Not just by 1 guy, but especially when it's an entire alliance trying to kill you. could your victory's simply be won because of your insane exp towards end game ticks?
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aister
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 6:07 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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anyway, I do believe that make lots of range and kill in one tick is always better...
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dylsupreme1
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 6:21 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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Really Aister? Because in all of those the losing side had more range. Says something doesn't it?
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aister
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 6:35 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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yup, range will lose if u're do 1 vs 1, which means the number of units in both side is the same...
however, have u ever go to a war and send the same number to the enemy?
like u msg the other leader "hey I'll send 100 squads, u'd better defend with 100 squads as well"...
I'll leave the answer to u
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Hyperion101
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 7:19 pm |
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Joined: Sat Nov 19, 2011 1:04 am Posts: 284
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In those screen shots I see a noob who decided to derp and not fight with overwhelming force. He should have waited to get a lockdown and a nuke strike/spy attack before committing his army. The the battle would have ended in one round and the damage would have been useless.
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dylsupreme1
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 7:24 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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The screenshots of the battle sims were just used as examples.
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Hyperion101
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Post subject: Re: Pro Build vs Damage with new update Posted: Thu Dec 29, 2011 7:32 pm |
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Joined: Sat Nov 19, 2011 1:04 am Posts: 284
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Examples of someone failing to use spys and nukes and look at the damage losses. If we fought battles with efficiency that low we'd have been crushed by sheer numbers already.
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