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 Post subject: idea`s for the future update!!??
PostPosted: Sun Jan 08, 2017 2:43 pm 
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Joined: Sun Nov 29, 2015 6:13 am
Posts: 6
personaly i think that the game is slowly deveoping right now .
cause of all difficultes that developer facing in adding new weaon . :(
such as adding new weapon cauld overwhelm older ones :o
so i have and idea rather than just slowly adding new weapon and turso .
!!!!??????
anew archetype of weapon currently there is just 3 but it will make the game more diversity and there will be more stratigy to choose from e.g
toxic weapon green andd ideas that can cause extra damage after they hit their shot and every or for specific number of turn they could cause extra damage like 5 or depend on :mrgreen: :mrgreen:
or freeze they could decrease ur heat and when they get to minus ur capacity u have to heat up :mrgreen: :mrgreen: :mrgreen:
that was it guys let me know what ur thinking


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 Post subject: Re: idea`s for the future update!!??
PostPosted: Tue Jan 10, 2017 9:33 pm 
First Lieutenant
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Joined: Sat Dec 17, 2016 12:52 pm
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Location: In my closet, bleeding to death
hawraz3 wrote:
personaly i think that the game is slowly deveoping right now .
cause of all difficultes that developer facing in adding new weaon . :(
such as adding new weapon cauld overwhelm older ones :o
so i have and idea rather than just slowly adding new weapon and turso .
!???
anew archetype of weapon currently there is just 3 but it will make the game more diversity and there will be more stratigy to choose from e.g
toxic weapon green andd ideas that can cause extra damage after they hit their shot and every or for specific number of turn they could cause extra damage like 5 or depend on :mrgreen: :mrgreen:
or freeze they could decrease ur heat and when they get to minus ur capacity u have to heat up :mrgreen: :mrgreen: :mrgreen:
that was it guys let me know what ur thinking

This Is a creative and cool idea. I like the idea of adding a toxic element that slowly does damage every turn. However it doesn't seem very viable. Top rank physical mechs knock you out in like 4 -5 turns. The game state has sped up a lot since I last played. I dont see this one as being powerful enough to be useful, however I'm sure there is other stuff to use. Or maybe make the damage per turn very high. It could easily make them OP enough to be mythicals. Or maybe weapons/modules that add health ever turn? We've seen this happen with one of the drones (which I feel is under powered).

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 Post subject: Re: idea`s for the future update!!??
PostPosted: Wed Feb 08, 2017 4:53 am 
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I like your ideas +1

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 Post subject: Re: idea`s for the future update!!??
PostPosted: Sat Feb 25, 2017 12:08 pm 
Lieutenant Major
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Joined: Wed May 14, 2014 11:16 am
Posts: 1458
Shouldn't that be under "Suggestions" :?:

:?

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